Dragalia Lost Revenue $50 Million

Launched in five regions on 26, Nintendo’s fourth mobile game, Dragalia Lost, has summoned a sizable trove of player spending in the 70 days since. According to Sensor Tower Store Intelligence , the title has just crossed $ in player spending on the App Store and Google Play in those regions with 60 percent of that coming from users.

Player spending in Lost in its top two countries of Japan and the U.S. is close to $35 million less than the $75.8 million by Nintendo’s most successful mobile title, Fire Emblem Heroes, in those countries during the same number of days following its launch on February 2, 2017. That said, Dragalia Lost has earned significantly more revenue per download so far at an average of approximately $22 on its 1.9 million combined Japan and U.S. installs. Fire Emblem Heroes averaged about $9 per install in the same amount of time post-launch across these two countries.

Japan, which accounts for about 66 percent of Dragalia Lost revenue so far, has spent the most per download at approximately $35 on average. Players in the U.S. represent about 18 percent of spending to date in the title at an average of $ per install, or 29 percent of what their Japanese counterparts are spending on average per download.

Dragalia Lost earned $28 million in its first month of availability, with $22 million grossed in the month and 10 days since. It’s currently the No. 28 ranked iPhone game by revenue on Japan’s App Store and ranks No. 116 in the U.S. on the same chart.

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